THE NEXT FRONTIER IS YOURS.
Your galaxy.
Your next move.
The original Intergalactics engine, now with a browser command deck. No Java installation required.
- Play against people or built-in computer opponents.
- Send fleets and capture a galaxy of 36 planets.
- Real results feed the new statistics dashboard.
Browser beta. Create an expedition, invite an opponent, and help test the new command deck.
MISSION CONTROL
The lobby
Manage gamesStandard speed · 50s / turn
Open games
Signed-in players
A attack (left) / D defence (right). Bars: 0-100%; green 0-30, yellow 30-50, red 50-100. P above: ships produced per turn. During combat: attacking / defending ships below the flashing planet. Owner numbers match the commander list; N means neutral. Hover for exact values.
Lobby communications
NOT RECORDED IN STATISTICSHow to command your galaxy
- Create a game and wait for others to join, or add robots. Choose a board, then every human player marks Ready. The host launches once everyone is ready.
- Select one of your planets, then a target. Choose a ship count and dispatch.
- Planets produce ships each turn. Production and combat ratios matter.
- At 1x speed a segment takes 2.5 seconds; a full turn takes 50 seconds. The host can change speed or pause the match. Fleets move 2 grid units per turn.
- Choose Ready to finish when you want to end. The game ends when all human players agree, or when the last human leaves.
- The original score rules determine the winner. Games become ranked at turn 10.